You can add your own leaf types, sculpt the shape if needed, and export all this as an FBX file. The recently added Trees Generator tool now has the possibility to generate Leaves, also. You can rapidly step up and down the individual Subdivision levels and see your edits stored (throughout all levels) in the selected Sculpt Layer. The transition between the levels is very smooth and even large-scale changes on the lowest level translates accurately all the way up the stack, to the Top level. 3DCoat will automatically create multiple intermediate levels in the process. However, the Retopo mesh can instead be used as the lowest Resolution (Subdivision) level. Multi-Level Resolution sculpting will generate lower levels via decimation, by default. So, for example, an artist may use Smart Materials or Stencils along with Paint tools, in order to both Sculpt and Texture Paint simultaneously, with a single stroke or click of the mouse/stylus (using the Fill tool) while working between the different subdivision levels. It fully supports Sculpt Layers, Displacement and even PBR Textures. It differs from the previous legacy system in that it generates and stores both higher and lower Levels of Subdivision rather than Proxy meshes. We introduced a new system for a Multi-Resolution workflow. You can also work with larger sketch sizes (512p x 512p). 3DCoat 2023 Key Features and ImprovementsĮnhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects including better performance and stability. There is also an option to have 3DCoat automatically apply curves over the edges of the newly created object, for additional effects (Bevel, Tubes, Run Brush Along Curve, etc).
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